“I first take some time compiling ideas and trying to figure out who the character will be,” she explains. Given that many of her machinimas are voice acted, there’s also extra time required to flesh out the characters. Each machinima takes months or even years to plan and fully flesh out. Simsberry has a similar process, as well as timeline. I then build the set that I need or I use those already created.” As soon as an animation seems interesting, I note it by indicating what its use will be. “To begin, I use a Sim with which I will test a large number of existing animations in the game. “I spent four and a half months on my last machinima,” he tells me. Macorelli’s machinima can take years to make, mostly because he starts planning early on, using inspiration from music as well as The Sims expansions and stuff packs. The Sims themselves are actually captured with software such as Mirillis Action, OBS, or GeForce Experience. “Whether it is the weather or the emotions of the Sim and its needs, mods make making a machinima easier. A machinima maker must have total control over the game to modify it as he pleases,” he says. “ Mods are very important for making a machinima. Simsberry, likewise, is reliant on mods, though she employs the use of Audacity for audio editing and Cyberlink Powerdirector for editing. Marocelli truly customizes his astounding machinima through the use of mods and post-production software such as Adobe Premiere Pro and After Effects. “And by making machinimas I can get closer to my dreams than I could ever imagine. “ Since I was a little girl, I’ve always wanted to make my own animated movie,” Simsberry adds. That’s when I noticed that some videos had voice actors in them and that the directors were opening casting calls.” As a drama kid, it was that which sparked her interest, leading her to start voice acting in machinima before eventually launching her own channel. “I forgot about it for about a year and then decided to check out those Sims music videos and films again. “ I accidentally stumbled upon machinimas while searching for news about the Sims 3 Movie Stuff pack,” she recalls. Her fully voice-acted, scripted series The Kenopsia Effect has been running since 2017. It’s a similar story to Bri’s, also known as Simsberry in the machinima community. However, he didn’t get his start until The Sims 3 came out. Marocelli had heard of machinima after the release of The Sims 2, finding himself mesmerized by the videos and stories people were creating. Pushing the boundaries of the game to make a movie as I can imagine it is very rewarding and stimulating.” “ The Sims is a good way for me to do this. “ I like telling stories and conveying emotions,” Marocelli explains. At age 11 he was introduced to the original Sims and fell down the rabbit hole, finding solace in the game when things were tough, and realizing that it allowed him to express his creativity in a way he never had been able to before. Marocelli is one of the most lauded Sims 4 machinima creators on YouTube, and his origin story is much like anyone’s who picked up The Sims as a kid. Best to leave it to the experts like Rémi Marocelli. If that’s not a labor of simulated love, I don’t know what is. The amount of effort that goes into these full blown films and television shows is astounding - each one can take months to years to create. It’s time consuming and detail-oriented work, and between my Sim having to use the bathroom and setting himself on fire, it was hard to get the shot right. When I decided to write this piece, I figured I’d take a shot at it myself and soon realized just how hard it can be. That’s not to say making Sims machinima is easy. Thanks to a treasure trove of expansion packs, the types of stories players can make with The Sims is practically infinite. In releasing The Sims, EA had unintentionally created a mini movie studio, allowing creators like Hatsy to remake My 90 Day Fiance with her Sims. Just take this “Let It Go” video from Malik Hatsune. Sims games are a natural fit for machinima. Players can already control everything their Sims do, especially if you factor in mods. There’s even The Academy of Machinima Arts & Sciences (AMAS), a non-profit organization dedicated to promoting machinima and celebrating noteworthy machinimators. Roger Ebert commented on the films, and there’s at least one book about the art of machinima. From there came machinima made in games ranging from Second Life to Halo.
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